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Professor Posted: 01:51:51 4th Feb 2007

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All I-flight does not have risk. Only the fastest I-flight (deep) which has had 20% risk of losing ship for as long as I can remember. The proposal was to reduce risk and increase speed and increase cost of the fastest I-flight, but I can see that this is more upsetting than I thought it would be, so this change will not be implemented right away since reducing risk and increasing speed and cost appears to be very upsetting to some players.




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Professor Posted: 01:59:29 4th Feb 2007

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As for restarting, it is easy to do with a new account now. All this change will do is enable players to restart without changing name. Right now, MANY MANY MANY newbies who start the game get defeated in a few days after leaving real arena. As far as abuse goes, it is easy to do same thing worried about simply by restarting with a new name.

This feature of restarting immediately upon defeat is common in many games, and is one way of decreasing the barriers for new players joining the game staying.




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Professor Posted: 02:06:22 4th Feb 2007

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As for credits, right now, people can (and do) buy credits for others if they wish to do so.

They also can transfer resources or ships.

This simply makes it easier to make transfers within a clan of credits as well as resources and ships.

It has been a change which has been requested for a long time, and which was in the original game long ago when Zygi was still using credits before he disabled that feature.




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TallDude3rd Posted: 02:07:16 4th Feb 2007

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And the restarters will have a great time, but hell... we NEED new players... on the I-Flight Deepspace higher cost less risk: it's attractive to change but not necessary. Sure it's nice to be somewhere quicker and without the risk, I would spend the ur, but after 4 months we are gonna need a deepdeepspace to be even faster. It's never ending...




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Chaos Posted: 06:52:33 4th Feb 2007

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I think deep space is fast enough already.




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Filas Posted: 07:50:38 4th Feb 2007

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Location: Lithuania



well, I can tell that deep space is too fast even now, and only risk to loose the ship stops some players of using it to all flights. Now using deep flight you can get from bz to any part of galaxy in 87 min - if you want to shorten this time, maybe it is better to allow assaults to have hyper? :D

Of course, no one likes to loose ships randomly, but if you want to get rid of this risk, it would be better to decrease speed.

Now we have normal flight (866 min from 0:0:0 to 12000:12000:12000), extreme flight, which costs 2x uranium (433 min) and deep flight, which has 20% chance of loosing the ship, but takes max 87 min to fly anywhere you want.

I'd prefer to have no risk of loosing the ship, as I don't like random things in strategy games, but if we would change chance of loosing the ship to 0%, the speed should be decreased to maybe something like 2x extreme (would take 217 min to the corner of the galaxy) and increase costs drastically (let's say 10x of uranium in comparison to normal flight).




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Chaos Posted: 08:02:29 4th Feb 2007

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I like Filas' idea :)




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TallDude3rd Posted: 10:06:31 4th Feb 2007

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Yeah, nice to get rid of uranium...




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Naltsa Abe Posted: 12:36:55 4th Feb 2007

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I think that the speed risk with ships is good, i like the fact that we will be able to attack faster

For instance, before Iiri came along and found a /2 in the time taken All ships where twice as fast as they are now, this is the main reason i use deep I-flight, and of the 300-400 times i have used it the risk is lower than 99% i am almost certain lol, it is about 20% as it should be

Uranium increase for deep-Iflight is good, and speed change filas is bad, after all until universe was increased to 12000, you could if you were willing for a small risk get anywhere in the galaxy in 43 minutes, time is quadrupled now

This is a massive support for more attacking players, such as myself, it also gives newbs more to do early in the game so that they can get to know people and stay

Credit Transfer

With any luck this will be a great change, 50 dollars gets 5000 credits, if one player is willing to give his clan members credits so be it, the limit prevents abuse of the kind described by dios

New player Restarting

Where you get your reasoning from dios is beyond me, this change is brilliant, sending newbs straight into the real arena would be like shooting someone in the neck, reviving him, then throwing them to lions, its rediculas and would Drive players away, especailly considering sending them into the real arena with a single planet puts two greens with them, they would be massicured, and the same player could be defeated multiple times in a single day




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Arcanix Posted: 12:49:39 4th Feb 2007

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Location: Portugal

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i will quote filas on this "I don't like random things in strategy games".


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