Topic Title: Help needed on cost of experience (Simple Topic)
Topic starter: Professor
Topic started: 10:31:33 30th Dec 2006
Posts: 11 Last post: 15:25:47 31st Dec 2006 by Professor
Professor | Posted: 10:31:33 30th Dec 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
For the value of ships destroyed in points, I am having some problems figuring out the lowest cost way of getting experience on a ship. I do not want to make points for killing ships be equal to the highest cost way of doing something, or people will use a lower cost training technique to arbitrage and will run up points artifically in ways not expected.
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Professor | Posted: 12:04:10 30th Dec 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Until I am absolutely convinced that there is no way to arbitrage a change in points for killing ships with experience, the experience part of the current ship kill points will remain unchanged.
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Rukna Baisioji Akis | Posted: 14:11:53 30th Dec 2006 |
Posts: 1374 Topics: 103 Location: Lithuania Gender: Male |
Cheapest way is killing other's property for sure
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Professor | Posted: 15:22:58 30th Dec 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Thanks RBA. I will be looking more closely at points for experience. For now, 200% experience on ship gives 100 points more than untrained ship, and that will only change if I am confident that there is not a "cheap" arbitrage opportunity to get points by training at low cost and then killing trained ships for the extra points value of experience for those ships.
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Rukna Baisioji Akis | Posted: 15:57:38 30th Dec 2006 |
Posts: 1374 Topics: 103 Location: Lithuania Gender: Male |
Points are actually too low for killing transports and trained assaults only - greatest ships in the game that die very rarely.
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Pray | Posted: 16:39:01 30th Dec 2006 |
Posts: 2255 Topics: 147 Location: United States Gender: Male |
"1 point per 500 volume is what i offer for all types of ships. Since exp of assaults is significantly more expensive than exp of other ships 250 points per exp point could be added only to assaults. So points for volume killed only plus points from exp if assault is killed."
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Professor | Posted: 18:36:36 30th Dec 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
No, points won't change with market prices. I have a good feeling for long term market pricing ratios between resources, and will use those ratios in setting the relative value of different types of resources in being destroyed. For example, iron has been within 0.4 to 0.6 of the cost of troops for most of the history of the market. It is lower now, but that situation might change if people start making more ships for ship to ship combat (hint, iron might be cheaper than it will be in the future on the market right now).
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Pray | Posted: 21:21:17 30th Dec 2006 |
Posts: 2255 Topics: 147 Location: United States Gender: Male |
Ah right, I misread it.... Too complex for me.
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Rukna Baisioji Akis | Posted: 04:24:10 31st Dec 2006 |
Posts: 1374 Topics: 103 Location: Lithuania Gender: Male |
Smaller transports and assaults wouldn't bring any problems in my suggestion. Though the new formula is fine for fighters and transports - i can't find manipulation opportunities (atleast yet ) and points are reasonable.
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Pray | Posted: 11:38:20 31st Dec 2006 |
Posts: 2255 Topics: 147 Location: United States Gender: Male |
True, RBA. It has always been like that.
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EL | Posted: 14:28:45 31st Dec 2006 |
Posts: 1705 Topics: 182 Location: United Kingdom Gender: Male |
meh i cant be bothered to read it all cuz im a "air head" |