AGUX | Posted: 01:28:31 2nd Dec 2006 |
Posts: 2908 Topics: 116 Location: Lithuania Gender: Male |
almost all my HW planets are safe (except one taken last round ) and survived for more then 6 month not even touched....
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FBI | Posted: 04:27:47 2nd Dec 2006 |
Posts: 631 Topics: 40 Location: Italy Gender: Male |
I forgive you, as my english is bad too
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AGUX | Posted: 04:38:45 2nd Dec 2006 |
Posts: 2908 Topics: 116 Location: Lithuania Gender: Male |
thank you very much
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TallDude3rd | Posted: 04:51:00 2nd Dec 2006 |
Posts: 1850 Topics: 37 Location: Netherlands Gender: Male |
You mean that players rather attack active players than inactives so they can see the digital "look on their face". There is no point in changing game play. Loads of players cán attack and capture HW's but stay in their cribs, if this keeps going on, the HW's will be maxed and noone will do anything...
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AGUX | Posted: 05:14:38 2nd Dec 2006 |
Posts: 2908 Topics: 116 Location: Lithuania Gender: Male |
game is interesting when:
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TallDude3rd | Posted: 06:19:32 2nd Dec 2006 |
Posts: 1850 Topics: 37 Location: Netherlands Gender: Male |
I think all of this started when the HW's became a part of the status. In the past when 1500% assaults needed to be trained by hand 1 % at the time, using the sheet to calculate the amount of troops added etc. It was cool to have an assault... Hell... you were a master if you had 2 or 3 at the same time. HW attacks were not an everyday event. But players invested time and troops to do it. Now it is more populair to protect yourself, but 5 HW's doesn't give you status... everybody has at least one HW and it is logical to have one because you need to store your resources somewhere.
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SmartFox | Posted: 06:58:53 2nd Dec 2006 |
Posts: 1557 Topics: 112 Location: Lithuania Gender: Male |
I agree with you TD3, reason - in our minds.. but its impossible now to invest more in attacks. HW's with buildings giving a big advantage.. very big.
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Bert2 | Posted: 07:49:11 2nd Dec 2006 |
Posts: 2477 Topics: 101 Location: United States Gender: Male |
Actually 3mln troops is quite a stretch. you would have to base that on unlimited Vital. It's possible if you spent enough that you could do it your way but conservatively speaking from my actual experience,(ie living for renewable production, only buying enough upgrades to get 50 planets per month) it's more likely that production is less than half of that. And no one in my knowledge has 30 max HW's.
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MadMax1967 | Posted: 07:56:40 2nd Dec 2006 |
Posts: 442 Topics: 53 Location: United States Gender: Male |
First of all I agree completely with Bert, when I run across a new player I pm them to make sure they are active and help them if possible. Since I work nights I catch a few cries for help from new players stuck in the newbie arena and attempt to walk them through whatever troubles they are having. Because this game will not survive without new players, and SF although I admire your skill and cunningness I despise the fact that U use noobs as opportunities to increase your planet count. And I whole heartily agree that this is a war game but just as in real war there is a thing called compassion and I am afraid you are morally bankrupt in that category As for the game as a whole now I find it much more interesting then it was before professor made the changes. As a matter of fact had he not changed the game I certainly wouldn't still be playing. And on a final note Agux I personally monitored that planet for 6 months until the resources reached the level that made it worthwhile to capture
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SmartFox | Posted: 09:25:56 2nd Dec 2006 |
Posts: 1557 Topics: 112 Location: Lithuania Gender: Male |
"Actually 3mln troops is quite a stretch."
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