PUBLIC FORUMS/GENERAL FORUM

Previous 1 2 3 4 5  Next

Professor Posted: 02:25:37 5th Sep 2006

Posts: 5830

Topics: 405

Location: China

Gender: Male

ISP: MSN



yes, it is relatively easy to stop warp from going to your planet, if you build warp disruptor building. if you don't care if warp shows up occasionally at random, then don't bother.




__________________________
"Of all the things I have lost, I miss my mind the most."

Professor Posted: 05:15:55 5th Sep 2006

Posts: 5830

Topics: 405

Location: China

Gender: Male

ISP: MSN



it was already corrected a while ago, as stated in earlier posts.




__________________________
"Of all the things I have lost, I miss my mind the most."

Rukna Baisioji Akis Posted: 06:02:15 5th Sep 2006

Posts: 1374

Topics: 103

Location: Lithuania

Gender: Male



Warp disrupter is a way too expensive to be built on production planets now. Since i don't have many production planets and they are mainly in bz i don't mind warp going to player coords, just caring about the others :) If warp disrupter would be cheaper going to player coords wouldn't be a problem. This part is actually least important in my vision.

Losing ships is what reduce excitement very much. People should feel the thrill of driving a trained one instead of current smallest ones. Now losing a ship just takes some seconds from you, nothing more. Just like forbiding assaults to enter. The chance that a person will protect his planet because of time required to arrive is pathetically low. Now the only tactic is how to get to the warp faster. The deals with assaults would require much more skills. And would bring much more excitement.




__________________________
I will defeat you. When you grow up, if you still feel raw about it, i'll be waiting.

Professor Posted: 08:21:02 5th Sep 2006

Posts: 5830

Topics: 405

Location: China

Gender: Male

ISP: MSN



I am open to this suggestion. If there is strong consensus that assaults should be allowed to use the warp, and that ships should not be lost when using it, I would be okay with that outcome, but the consensus for a need to make this change would have to be strong.




__________________________
"Of all the things I have lost, I miss my mind the most."

Pray Posted: 09:17:17 5th Sep 2006

Posts: 2255

Topics: 147

Location: United States

Gender: Male



Agreed With RBA




__________________________
A storm is coming, a storm is coming in..

20:48:19 | Professor planet 0 from paladin
20:20:21 | Arcanix planet 14 Arcanix 01

Diplomacy & Trading Forum Moderator.



Emoticon10D Posted: 10:35:02 5th Sep 2006

Posts: 633

Topics: 68

Gender: Male



I think that the warp should move every ten minutes, but I'm not in agreement with the assult thing.

Vote for ten minutes.




__________________________
|,,| <(^.^)> |,,/







Rukna Baisioji Akis Posted: 10:54:53 5th Sep 2006

Posts: 1374

Topics: 103

Location: Lithuania

Gender: Male



Any arguments against assaults thingy? :)
Assaults were forbidden to leave a better chance to deffender. As i doubt someone really had use of this chance it would be fine to have them back entering. That used to be exciting.




__________________________
I will defeat you. When you grow up, if you still feel raw about it, i'll be waiting.

Professor Posted: 05:27:01 6th Sep 2006

Posts: 5830

Topics: 405

Location: China

Gender: Male

ISP: MSN



Emoticon10D,

You claim to want the warp to move every 10 minutes, rather than 15, but also claim that you lost way too many planets due to the warp recently. Seems odd to want more warp movement but to be unhappy about results of more warp movement. Regardless of whether it was 5 minutes or 10 minutes, more movement of warp still means more planets found than now, which is good if you want more planets, but bad if you are trying to keep yours safe.

RBA,

As for assaults via the warp, I will do another survey about the end of September to ask about this and some other possible issues (including a question on warp frequency). Any changes asked about will be anticipated for development (and testing) during October for introduction on November 1st.

Ted




__________________________
"Of all the things I have lost, I miss my mind the most."

Pray Posted: 11:32:48 6th Sep 2006

Posts: 2255

Topics: 147

Location: United States

Gender: Male



RBA, while I was thinking about this, a problem arose. Sooner or later people will be using only assults in the BZ. As SS said in another post, this game is on the defensive side, meaning easier to defend than to attack; but that only goes for HWs. For everything else attack has the advantage, with this change, people will use assults and people will have no use for fighters anymore, but to use them for killing turrets. Sure, there will be a few people with big fighters trying to destroy the assults, but come on, the only reasonable tactic would be to take a 50-100k assult and send it through the warp, take the planets, and go to nearby. Yes I am for this idea, but that may be a small problem that fighters will not be needed as much.




__________________________
A storm is coming, a storm is coming in..

20:48:19 | Professor planet 0 from paladin
20:20:21 | Arcanix planet 14 Arcanix 01

Diplomacy & Trading Forum Moderator.



Rukna Baisioji Akis Posted: 12:32:17 6th Sep 2006

Posts: 1374

Topics: 103

Location: Lithuania

Gender: Male



It is dangerous enough to send assault, especially with T if you are not even sure you'll find something. Since warp usually goes to green planets (i used it a little during 5min period and i believe it takes you to red planets once in several hours) fighters will still rule. If you find a capturable target you may risk and send an assault there. If everyone wouldl still try to use assaults everytime i'm here to make them change their mind ]:-) :D




__________________________
I will defeat you. When you grow up, if you still feel raw about it, i'll be waiting.

Previous 1 2 3 4 5  Next

PUBLIC FORUMS
TICKETS
LANGUAGE FORUMS
SKYLORDS CHAT