Professor | Posted: 02:25:37 5th Sep 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
yes, it is relatively easy to stop warp from going to your planet, if you build warp disruptor building. if you don't care if warp shows up occasionally at random, then don't bother.
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Professor | Posted: 05:15:55 5th Sep 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
it was already corrected a while ago, as stated in earlier posts.
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Rukna Baisioji Akis | Posted: 06:02:15 5th Sep 2006 |
Posts: 1374 Topics: 103 Location: Lithuania Gender: Male |
Warp disrupter is a way too expensive to be built on production planets now. Since i don't have many production planets and they are mainly in bz i don't mind warp going to player coords, just caring about the others If warp disrupter would be cheaper going to player coords wouldn't be a problem. This part is actually least important in my vision.
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Professor | Posted: 08:21:02 5th Sep 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
I am open to this suggestion. If there is strong consensus that assaults should be allowed to use the warp, and that ships should not be lost when using it, I would be okay with that outcome, but the consensus for a need to make this change would have to be strong.
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Pray | Posted: 09:17:17 5th Sep 2006 |
Posts: 2255 Topics: 147 Location: United States Gender: Male |
Agreed With RBA
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Emoticon10D | Posted: 10:35:02 5th Sep 2006 |
Posts: 633 Topics: 68 Gender: Male |
I think that the warp should move every ten minutes, but I'm not in agreement with the assult thing.
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Rukna Baisioji Akis | Posted: 10:54:53 5th Sep 2006 |
Posts: 1374 Topics: 103 Location: Lithuania Gender: Male |
Any arguments against assaults thingy?
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Professor | Posted: 05:27:01 6th Sep 2006 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Emoticon10D,
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Pray | Posted: 11:32:48 6th Sep 2006 |
Posts: 2255 Topics: 147 Location: United States Gender: Male |
RBA, while I was thinking about this, a problem arose. Sooner or later people will be using only assults in the BZ. As SS said in another post, this game is on the defensive side, meaning easier to defend than to attack; but that only goes for HWs. For everything else attack has the advantage, with this change, people will use assults and people will have no use for fighters anymore, but to use them for killing turrets. Sure, there will be a few people with big fighters trying to destroy the assults, but come on, the only reasonable tactic would be to take a 50-100k assult and send it through the warp, take the planets, and go to nearby. Yes I am for this idea, but that may be a small problem that fighters will not be needed as much.
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Rukna Baisioji Akis | Posted: 12:32:17 6th Sep 2006 |
Posts: 1374 Topics: 103 Location: Lithuania Gender: Male |
It is dangerous enough to send assault, especially with T if you are not even sure you'll find something. Since warp usually goes to green planets (i used it a little during 5min period and i believe it takes you to red planets once in several hours) fighters will still rule. If you find a capturable target you may risk and send an assault there. If everyone wouldl still try to use assaults everytime i'm here to make them change their mind
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