Iiridayn | Posted: 22:14:36 8th Dec 2005 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Hmm, sounds like only certain changes are "too many changes". As to the technical feasability, this shouldn't be too hard to do.
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LordAiron | Posted: 03:29:10 9th Dec 2005 |
Posts: 624 Topics: 44 Gender: Male ISP: Telecom |
I think beter, if Warp % to move to thesome planet will be 10% and ships crush 80%
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drenlock | Posted: 05:16:06 9th Dec 2005 |
Posts: 622 Topics: 38 Gender: Male |
yes, so the only way to lose planets through warp is to have nearbys
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Alpha Code | Posted: 05:59:23 9th Dec 2005 |
Posts: 12063 Topics: 241 Location: United Kingdom Gender: Male |
its a very good idea
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Professor | Posted: 07:36:13 9th Dec 2005 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Maybe we have the warp only go to planets of players who are in the top 10 in points for the round? That might make things a bit interesting ... and give them some extra challenges.
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Rukna Baisioji Akis | Posted: 07:45:06 9th Dec 2005 |
Posts: 1374 Topics: 103 Location: Lithuania Gender: Male |
Make it goes only to Spc systems and everyone will be happy.
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Dios | Posted: 09:37:40 9th Dec 2005 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
^^ agreed.
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Professor | Posted: 11:00:42 9th Dec 2005 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Not everyone will be happy. I prefer to take a vote on the issue to see how many people will be happy with different alternatives.
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Cydiona | Posted: 12:40:15 9th Dec 2005 |
Posts: 1289 Topics: 34 Location: United States Gender: Female |
lol i have not seen one negative post, and you can be sure that smartfox has read this topic
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Professor | Posted: 23:13:36 9th Dec 2005 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
he is thinking. he needs to figure out how to maximize his personal gains from whatever we do. Probably, he does not care as he will adapt and do well regardless of our decisions in this regard.
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