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Iiridayn Donator Posted: 22:14:36 8th Dec 2005

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Hmm, sounds like only certain changes are "too many changes". As to the technical feasability, this shouldn't be too hard to do.




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LordAiron Posted: 03:29:10 9th Dec 2005

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I think beter, if Warp % to move to thesome planet will be 10% and ships crush 80% :D




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drenlock Posted: 05:16:06 9th Dec 2005

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yes, so the only way to lose planets through warp is to have nearbys :D
i like:D




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Alpha Code Posted: 05:59:23 9th Dec 2005

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its a very good idea :D




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Professor Posted: 07:36:13 9th Dec 2005

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Maybe we have the warp only go to planets of players who are in the top 10 in points for the round? That might make things a bit interesting ... and give them some extra challenges.

Hey, wait a second - that includes me ...

:out:




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Rukna Baisioji Akis Posted: 07:45:06 9th Dec 2005

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Make it goes only to Spc systems and everyone will be happy.
And there is more than enough risk every day excluding warp :S




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Dios Posted: 09:37:40 9th Dec 2005

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^^ agreed.




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Professor Posted: 11:00:42 9th Dec 2005

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Not everyone will be happy. I prefer to take a vote on the issue to see how many people will be happy with different alternatives.




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Cydiona Posted: 12:40:15 9th Dec 2005

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lol i have not seen one negative post, and you can be sure that smartfox has read this topic ;)




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Professor Posted: 23:13:36 9th Dec 2005

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he is thinking. he needs to figure out how to maximize his personal gains from whatever we do. Probably, he does not care as he will adapt and do well regardless of our decisions in this regard.




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