Topic Title: HW idea (unhijacked) (Simple Topic)
Topic starter: Iiridayn
Topic started: 13:02:52 6th Dec 2005
Posts: 4 Last post: 10:33:13 7th Dec 2005 by Bert2
Iiridayn | Posted: 13:02:52 6th Dec 2005 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
It would appear that I have positioned my idea poorly, and for that I apologize. My idea is fairly simple: anchor floating HWs to a planet. The concept is simple too: all resources must be tied in some way to a planet. And the best thing is, the game remains simple: planets remain the key to strategy, instead of making ship/planet/market/credit combinations critical, you just have to remember that planets are the key to your strategy.
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Professor | Posted: 21:13:52 6th Dec 2005 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Thanks Iiridayn.
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Chaos | Posted: 04:01:59 7th Dec 2005 |
Posts: 6679 Topics: 367 Location: Lithuania Gender: Male |
I think ships shouldn't be linked to planets, but there should be enough incentives to store resources on planets. Well, just my idea SO DON'T ATTACK ME FOR IT MADMAX *looks around*
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Professor | Posted: 04:40:24 7th Dec 2005 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
Iiridayn's idea would work, and it is a dramatic improvement to the old way of ships being assigned to planets and lost whenever lots of things happened besides having HW captured.
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Bert2 | Posted: 10:33:13 7th Dec 2005 |
Posts: 2477 Topics: 101 Location: United States Gender: Male |
Yes I had thought of that, I still would like to see some solution that requires attackers to have something to be able to be attacked back. That is the only long terms sustainable solution that I can think of.
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