Deemers | Posted: 15:28:49 17th Nov 2005 |
Posts: 4189 Topics: 112 Gender: Male |
Unless points is a version of compound interest
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GholaBashar | Posted: 15:31:23 17th Nov 2005 |
Posts: 1246 Topics: 68 Location: Romania |
and stop bringing real life arguments in discussion. this is not real universe
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Dios | Posted: 15:35:44 17th Nov 2005 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
mmm...wondering fleets of destroyed worlds, reminds me alot of Battlestar Galactica
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Iiridayn | Posted: 23:16:15 17th Nov 2005 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
Keeping resources on planets should give points . These players are taking a risk, and should be correspondingly rewarded for it. . Seems completely logical to me ;P.
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SmartFox | Posted: 01:11:09 18th Nov 2005 |
Posts: 1557 Topics: 112 Location: Lithuania Gender: Male |
Maybe, but then will be turrets the risk will be lower and attack price higher.. so points should be not so many
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drenlock | Posted: 01:12:55 18th Nov 2005 |
Posts: 622 Topics: 38 Gender: Male |
but, than the best and main way to get points would be to trian assualts
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SmartFox | Posted: 01:38:10 18th Nov 2005 |
Posts: 1557 Topics: 112 Location: Lithuania Gender: Male |
Right... try to train ship ( cost about 1,2mln T - more than 1 day growing ) and you will get 2000 points.. but only for holding resources some players getting 5000 points each day.
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drenlock | Posted: 01:42:16 18th Nov 2005 |
Posts: 622 Topics: 38 Gender: Male |
lol, no one trust clan mates any more?
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GholaBashar | Posted: 02:06:20 18th Nov 2005 |
Posts: 1246 Topics: 68 Location: Romania |
"My opinion.. that points for playing and points for keeping of recourses is not compatible.. Could be different statistic of points growing then We could to see who are the reacher player... And maybe for that risk those players should to get credits too..."
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Iiridayn | Posted: 02:12:21 18th Nov 2005 |
Posts: 1643 Topics: 98 Location: United States Gender: Male |
"some players getting 5000 points each day" - And if these players spent the same resources, could get months worth of holding points, without the risk of being a target.
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