Topic Title: Market Watch 27 Oct 2016 (Simple Topic)
Topic starter: Zerohours
Topic started: 20:58:42 27th Oct 2016
Posts: 9 Last post: 13:46:40 1st Nov 2016 by ReaperOfSouls
Zerohours | Posted: 20:58:42 27th Oct 2016 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
Hello Everyone,
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ReaperOfSouls | Posted: 01:39:03 28th Oct 2016 |
Posts: 266 Topics: 15 Location: United States Gender: Male |
I think someone decided to stop being so stingy and has put T and other resources up on the market for more reasonable prices. I personally have found some offers that interested me, however purchasing T on the market is still just so expensive. Those deals usually don't hold very high quantities, so you end up at a market price of 70-100 for any sizable purchase which is extortion given the few credits that can be earned monthly. I'm not very well versed in economics but from a consumer standpoint the market remains mostly unusable for any sizable transactions.
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Zerohours | Posted: 07:20:48 28th Oct 2016 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
There are enough credits put into the system monthly to upgrade almost 30 accounts fully. The abundance of credits certainly affects this.
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ReaperOfSouls | Posted: 13:02:02 28th Oct 2016 |
Posts: 266 Topics: 15 Location: United States Gender: Male |
5 ×100,000 units 50 credits per 100,000 units
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ReaperOfSouls | Posted: 18:09:08 29th Oct 2016 |
Posts: 266 Topics: 15 Location: United States Gender: Male |
I also want to clarify that the overall problem is not people with lots of resources and credits. That is only a symptom of the problem. The real problem is that there is no Credit sink the in game. Credits are pumped into the game through voting, purchasing, and winning personal/clan scoreboards. However the only sink for them is the upgrades. Which maxes out at only 1810 a round that can be spent. Any other transaction involving credits only spreads them around the economy, but they never leave the economy. The only time when this would be a good thing, is if they were being spread to other players to buy their upgrades, but for one there aren't enough active players who need the upgrades to sink enough, and two there is no fair way to transfer that amount of credits to the people who would need them.
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Relic | Posted: 19:11:29 29th Oct 2016 |
Posts: 95 Topics: 8 Location: Bahamas |
here is an idea trained ships for credits i !#@!$ hate training assaults!!!
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ReaperOfSouls | Posted: 03:23:07 30th Oct 2016 |
Posts: 266 Topics: 15 Location: United States Gender: Male |
If that doesn't make it onto the chopping block, I train ships for 1.6m T
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Relic | Posted: 21:02:00 31st Oct 2016 |
Posts: 95 Topics: 8 Location: Bahamas |
ill keep that in mind
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Zerohours | Posted: 12:21:15 1st Nov 2016 |
Posts: 2443 Topics: 287 Location: Canada Gender: Male |
You are right ROS.
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ReaperOfSouls | Posted: 13:46:40 1st Nov 2016 |
Posts: 266 Topics: 15 Location: United States Gender: Male |
I think reducing round rewards would only limit future collection of credits. It doesn't solve the issue of the game being saturated with credits. For instance:
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