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Topic Title: Spy Ships (Simple Topic)

Topic starter: Zerohours

Topic started: 20:55:20 27th Aug 2016

Posts: 13 Last post: 02:37:29 29th Sep 2016 by ReaperOfSouls

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Zerohours Posted: 20:55:20 27th Aug 2016

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Spy ships are now available in assorted sizes up to 15,000 Volume.




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Relic Posted: 17:00:02 28th Aug 2016

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:p




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Gold Rush Posted: 13:27:39 30th Aug 2016

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SWEEEEEEET!!!!!!!!

Thank you very much :D




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Zerohours Posted: 18:03:29 30th Aug 2016

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<3




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ReaperOfSouls Posted: 18:56:27 31st Aug 2016

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Epic. Now allow assaults to travel through warps :D




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Zerohours Posted: 22:13:53 31st Aug 2016

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...

Too far

...




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Gold Rush Posted: 00:28:35 1st Sep 2016

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Ehhh how about fleet hyper jump for ships with hyper and fleet trading so you don't have to do 1 ship at a time?

Oh and I almost forgot fleet surrender so changing s ship shield out between the clan isn't so time consuming




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ReaperOfSouls Posted: 00:59:22 1st Sep 2016

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Yeah I like those better, and they're more reasonable :)




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Zerohours Posted: 05:22:40 1st Sep 2016

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There are other mechanics at play here. For instance ship shields, will they even be a thing? If not then we don't need to build new mechanics around it.

These types of things require the recode to be done.




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Gold Rush Posted: 18:17:06 1st Sep 2016

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Unless something major is done in how attacks are done(which I don't see happening) ship shields should always be a thing lol

I do understand your point tho, I do think it should be something to keep and mind and be looked into for the future.

The biggest thing for me would be multiple ship trading at a time VS have to load 60+ assaults 1 at a time. Its already time consuming enough to have to make several trips with a transport. Just my thoughts tho!




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Exemplary Strategy Posted: 16:32:37 28th Sep 2016

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I think what he means is if the way pages are displayed on the screen changes with the recode (IE, not only 25 or 50 ships shown on attack by ship, or ships seen by type instead of name, etc.) then there shouldn't be mechanics built to accommodate how the code works now in case it changes.
Personally, I've always thought that the ships should be ordered by build in the attack screen.
Fighters first, then assaults, then transports/utility ships.




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