ZH in response to
"1. Currently too many credits in the system. All I can say for now. Short answer: probably not. If I find good sites we will add them. I have a list from before that was share but need to find the time."
The issue I see is that there is already a monopoly on the market. As you said there are too many credits, but all those credits are in the hands of people who already have mass stockpiles of all the supplies. Being a new player (only just restarting in Jan) lets look at how the credit system works for me...
Averaging the total round winners scores for the last 6 rounds since I've joined I must score over 2,000,000 points to achieve round winner. 2m points costs about 87 assaults (training and crashing). Which is 168m T and 44m I. Assuming I start off with 50 20x planets and sell T @ 1:10 to buy the I i would have to produce for 4 months to win 1 round. Which is 4 months of max planet limit. Which works out to 5000 credits you'd have spent on planet limit to receive 5000 credits back in reward for 1 round win. All while having unrealistic variables (50 20x planets).
The $ cost of those resources is $1380 worth of credits. Again for just 1 round win.
So realistically it is impossible for a self sufficient new player to take a round win.
So with new players not having a stockpile of resources to sell for credits to buy T (to top players who already have hundreds of millions in excess of those resources) how will they be able to actually compete? The only way is to rely on handouts from others. Which for onsies and twosies that is feasible, but clans wont be able to sustain that level of handouts to more than a handful of new players.
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Previous Aliases:
JR Scovill
Future SL Ruler
Reaper Of Souls
Reaper Of Souls2
ReaperOfSouls90
RosReborn
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