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Topic Title: Interest on Resources (Simple Topic)

Topic starter: Marvel Magnum

Topic started: 02:43:18 24th Oct 2014

Posts: 9 Last post: 15:01:17 28th Oct 2014 by Exemplary Strategy

Marvel Magnum Posted: 02:43:18 24th Oct 2014

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If I am correct, resources over 1M are supposed to gather interest over time.

However, for some reason, some planets are not getting interest on Energy whereas some are though both have 16.6M. There are no production points on Energy and the daily production shows +0 so there is no negative as well.

Could there be any reason for one planet gathering interest and another not ?




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Tom Bomadial Posted: 03:44:24 24th Oct 2014

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You get interest up to 1m on non-defense resources. No interest is given on troops or energy. Production stops at 16.6 mil.
I forget what the lower limit is for interest. It is computed if I remember right at .1% per 15 minutes and the lowest unit paid is one. So what ever will not produce a unit of 1 is the lower thresh hold.
Vital seems to be an exception- it does produce interest, but it seems to be a fluke in how it is computed because it is also used in production.




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The Dark Horse Posted: 06:49:07 24th Oct 2014

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It is up to 1M and it is .5%/day, so 1,000,000*.00005=50 per 15 minute production cycle, and the lowest possible amount to have on a planet and still get interest is a fluke also I'm guessing. Though I think it is like 52 actually because there are only 96 cycles, not 100


The Dark Horse Posted: 07:05:40 24th Oct 2014

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Having just done a highly scientific study concerning one prod cycle, for 1M or more it is 52/cycle, and vital does work properly, having set one planet to use up 1 additional vital which is 30/cycle I still gained 22, and setting it to use 2 additional I lost 8.
I was thinking 5k was the minimum and would gain 1, but that didn't work and I am thinking if I remember right it is 10k is the minimum which gains 1, it is probably gaining .52 and rounding it up. If someone was ambitious they could try at smaller increments below 10k to see if gains... hmm, I'm an ambitious person


The Dark Horse Posted: 07:12:00 24th Oct 2014

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And in regards to MM original post, like Tom said, only non-def has interest, are you sure there are no production points set or from buildings on the E on the other planets?


The Dark Horse Posted: 07:23:37 24th Oct 2014

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Mathematically .005*96=.000052 which is presumably the calculation, thus 1,000,000*.000052=52/cycle
So 1/.000052=19230.7 so that might be the minimum, I'm trying 19229,19230, and 19231


The Dark Horse Posted: 07:34:52 24th Oct 2014

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Alright, all those amounts produced 1 interest, so not sure on the minimum. And calculating 96*52 actually comes up with 4992, and I doubt the computer keeps track of fractional resources, that would be another study. So probably gaining 4992/day for 1M non-defensive resources.


Tom Bomadial Posted: 12:50:05 24th Oct 2014

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That figure explains why I thought vital was not working right!
It is hard to calculate interest when production is also going on and I don't always take the scientific method of approach.




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Marvel Magnum Posted: 11:54:23 26th Oct 2014

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That solves my queries quite well :) Thanks everyone.




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Exemplary Strategy Posted: 15:01:17 28th Oct 2014

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I always thought it was 10k minimum to gain interest, 1m max, 10k interest per 24 hours on 1m res. I guess I learned something today.




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