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Topic Title: Couple of Questions (Simple Topic)

Topic starter: Ragnorak

Topic started: 19:22:37 19th Feb 2011

Posts: 4 Last post: 17:57:43 17th Mar 2011 by FORTRANshadow

Ragnorak Posted: 19:22:37 19th Feb 2011

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I guess I'm back indefinitely. Not sure if it's a good thing or not, but here I am. I was wondering if the information from this post is still accurate:

http://lt.skylords.com/com/24399/topic/Summary-of-June-Changes

I'm in need of the formula of attack, defense, probing range, nearby range and anything else I can get my hands on. Working on a side project while I wait for my resources to build up. Probably won't be participating in the next few rounds until I can get some resources flowing in. 24 x10 planets to do my bidding.. yay. LOL JK!




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Tom Bomadial Posted: 03:25:37 20th Feb 2011

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Basic prob range is 160 and there is only one up-grade now.
Near-by range is 1000.
Defence and attack remains the same.




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Ragnorak Posted: 12:36:14 20th Feb 2011

Posts: 867

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Location: United States

Gender: Male



Thanks a lot. I appreciate it. (:




__________________________
Tweaker
Hellcat0
SC and SCA(Who don't attack me) GS Falls Right HERE :P
Tiernan19
W1zarekill
Tawny
Rebellion001

MSN: knightragnorak@yahoo.com

Evermind Incarnation Posted: 17:34:02 17th Mar 2011

Posts: 47

Topics: 11

Location: Canada



Omnious wants to know. Can a fighter attack a planet and take its defence down?




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FORTRANshadow Posted: 17:57:43 17th Mar 2011

Posts: 383

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Location: United States

Gender: Male



A fighter can attack turrets on a planet, thus decreasing its defense capacity; however, one needs to use an assault ship to decrease the defense value.

So the order is to first use fighters to destroy any turrets (only potentially on planets with more than 1M defense) and then use assault ships to attack the planet.


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