Cajin Von Sian | Posted: 07:52:20 13th Oct 2010 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
With the resource recover personally I wouldn't attack an active player just in case he had a news watcher and notifier (I know Rukna had a few long nights because of me and his news watcher) and could therefore easily stop the attack merely by adding a little defense through the market and then gaining a decent amount of resources back. This would also be detrimental to those players such as Wien and Tom who like to slowly work on depleting an HW till it is at a reasonable level and then attacking it, or if I only wanted to hit part of the HW perhaps for enough points to move up a place at round end and then finish it off the next day. |
Dios | Posted: 08:26:07 13th Oct 2010 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
In that case, activate it only for when a planet is captured, based on the resources that the planet has absorbed in attacks over the last X amount of days. Personally I think the "long draw" tactic should bring less of a reward as I believe it involves far less skill - it's easy to hit every now and then when no one is looking. So I'm thinking based on the attacks it has endured over the last 10 days. That still means that you have 10 days prior to final attack to get a HW down to a "reasonable" level and finish it off.
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Tom Bomadial | Posted: 17:43:02 14th Oct 2010 |
Posts: 423 Topics: 76 Location: United States Gender: Male |
We have wandered off topic here!
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FORTRANshadow | Posted: 19:56:14 14th Oct 2010 |
Posts: 383 Topics: 17 Location: United States Gender: Male |
I'm OK with 300% assaults -OR- recovery of some portion of resources (and to Dios' earlier point, I guess the value should be 35%, not 40%). I thought the recovery of resources would encourage people to take down inactive players' homeworlds and planets where the player does not store much there.
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AlphaWarCraft | Posted: 16:55:03 16th Oct 2010 |
Posts: 6 Topics: 1 Location: United States Gender: Male |
I like it we need some higher exp ships around
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Wienisius | Posted: 09:22:58 17th Oct 2010 |
Posts: 90 Topics: 12 Location: Lithuania Gender: Male |
CVS - how dare you teach me, to atack another players HW - i do like i want !!!! |
Arcanix | Posted: 04:34:57 20th Oct 2010 |
Posts: 2036 Topics: 129 Location: Portugal Gender: Male |
Shield capped to shield building points (production points are suposed to produce resources, just in case the name isn't enough i decided to add this little hint)
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Wienisius | Posted: 09:44:44 20th Oct 2010 |
Posts: 90 Topics: 12 Location: Lithuania Gender: Male |
if ships having 300% - make the same with HW's, max resourses limit more then 16.700.000. |
Exemplary Strategy | Posted: 00:06:12 20th Nov 2010 |
Posts: 928 Topics: 47 Location: United States Gender: Male |
that would defeat the purpose of having the higher %?
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Exemplary Strategy | Posted: 21:19:51 21st Nov 2010 |
Posts: 928 Topics: 47 Location: United States Gender: Male |
by the way has anyone decided on whether the 300% limit is likely or not likely? (in terms of admins/coders)
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