| Dios | Posted: 22:09:02 3rd Oct 2010 | 
 
 Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male  | 
	I'll go through what I've seen here one by one, trying to link similar posts, presenting my thoughts on each point, before issuing my own ideas.
 
		  | 
| Dios | Posted: 22:22:32 3rd Oct 2010 | 
 
 Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male  | 
	fighter carrier
 
		  | 
| Dios | Posted: 22:26:51 3rd Oct 2010 | 
 
 Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male  | 
	Own Personal Ideas for Vessels
 
		  | 
| me naam is m | Posted: 04:04:48 4th Oct 2010 | 
 
 Posts: 985 Topics: 37 Location: Netherlands Gender: Male  | 
	I like fortran's idea a lot. A station which orbits closely around a planet, with the option to dock like on a planet and then choose repair or dismantle.
 
		  | 
| Dios | Posted: 04:45:46 4th Oct 2010 | 
 
 Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male  | 
	"A ship/moving station, built at a planet like a building, capable of storing resources like a tranny, but then for every upgrade one, or maybe even two million. it would be possible to capture it just like a planet, with every capture knocking one upgrade off until the station is destroyed. It wouldn't be capable of Iflight or moving around in a system, but it would have one hyperjump per week. It's T+E would be for defence, but it would not have shields or production points."
 
		  | 
| FORTRANshadow | Posted: 08:36:22 4th Oct 2010 | 
 
 Posts: 383 Topics: 17 Location: United States Gender: Male  | 
	OK, this is maybe a little OT from the original post, but since it has been mentioned, I think that some of the resources of an attack should survive on the attacked planet. When an attack takes place, something like 40% of the raw materials of the fighters and assaults should be available on the planet about an hour after the attack begins. In addition, maybe 20% of the attacking troops and energy should survive. Experience of the ships should not be included in the calculations.
  | 
| Dios | Posted: 08:45:53 4th Oct 2010 | 
 
 Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male  | 
	I like it, seems sensible - certainly you wouldn't expect to lose everything from an assault, nor would you expect to find a barren planet - SL isn't 1942 Russia afterall  
		  | 
| me naam is m | Posted: 16:11:08 4th Oct 2010 | 
 
 Posts: 985 Topics: 37 Location: Netherlands Gender: Male  | 
	"1) Is that surviving outright, or is it surviving after failing to capture?"
 
		  | 
| Relic | Posted: 19:17:00 4th Oct 2010 | 
 
 Posts: 95 Topics: 8 Location: Bahamas  | 
	Blazecon's idea of a mothership...
 
		  | 
| blazecon0 | Posted: 19:50:20 4th Oct 2010 | 
 
 Posts: 144 Topics: 9 Location: United States Gender: Male  | 
	i cant beleive i didnt think of that  
		  | 


 But your initial numbers look sound. My only issue with it being a ship is that it would have to be an immediate fix to tie in with current ship programming, but at the same time I don't think a building allows the neccessary mobility we enjoy so much. Unsure on where I fall on this issue, however it will lead on nicely to the Salvage Vessel I was going to suggest.


