Topic Title: Game Improvement Brainstorming Ideas (Simple Topic)
Topic starter: Omnibus
Topic started: 00:19:43 3rd Jun 2010
Posts: 19 Last post: 11:19:17 15th Jun 2010 by EL
Omnibus | Posted: 00:19:43 3rd Jun 2010 |
Posts: 30 Topics: 10 Gender: Male |
Just some thoughts, what if:
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Pray | Posted: 03:44:47 3rd Jun 2010 |
Posts: 2255 Topics: 147 Location: United States Gender: Male |
We discussed restart in depth when the server crashed, and we generally believe no reset is the way to go.
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Dios | Posted: 05:41:04 3rd Jun 2010 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
Who's "we"? Just because it was right then, doesn't mean the issue shouldn't be re-visited. Personally, the fact that it is something that gets brought up on a regular basis by a variety of players gives it a weight of credibility in itself. In fact, the only arguement I can really see against it is that it makes the building up of HWs etc... a bit pointless (but this can be good as it forces you to be aggressive?) and it can take a long time to prepare for a large attack. But this problem can then be solved by having longer reset times, perhaps annual or bi-annual. I'm not throwing my support behind a reset just yet, but you shouldn't dismiss it out of hand.
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Pray | Posted: 13:32:58 3rd Jun 2010 |
Posts: 2255 Topics: 147 Location: United States Gender: Male |
We = the general consensus of Skylords at the time.
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Omnibus | Posted: 14:19:48 3rd Jun 2010 |
Posts: 30 Topics: 10 Gender: Male |
The status quo does not seem to have been able to produce that player developement. This suggests that there are fundamental problems with the strategical makeup of the game. ie. Why would a player continue playing with present setup??
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Dios | Posted: 14:21:04 3rd Jun 2010 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
I think Omnibus has hit the nail on the head there, I don't think I could agree more.
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Pray | Posted: 14:32:19 3rd Jun 2010 |
Posts: 2255 Topics: 147 Location: United States Gender: Male |
Well can't that be fixed by decreasing defenses or increasing attacking power? I think there's other methods that should be discussed as well.
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Dios | Posted: 14:42:28 3rd Jun 2010 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
But also de-values HWs and could lead to the old "floating HW" scenario. We've tried playing around with HW building etc.. before and it didn't really work.
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FORTRANshadow | Posted: 15:12:47 3rd Jun 2010 |
Posts: 383 Topics: 17 Location: United States Gender: Male |
Personally, I think we are finally starting to see some stability in the game availability (thanks, Iiri!, and that will help in the long run. I know that we lost a lot of players, old and new, due to the various long- and short-term outages. Now we are down to a much smaller core of active users (with some returning each month).
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Pray | Posted: 15:21:51 3rd Jun 2010 |
Posts: 2255 Topics: 147 Location: United States Gender: Male |
I agree with FORTRAN completely.
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Dios | Posted: 15:23:43 3rd Jun 2010 |
Posts: 2511 Topics: 165 Location: United Kingdom Gender: Male |
The SL Ambassador scheme is something I've supported for a long time because of the exposure it gives new players to Vets and vice versa. Similarly, some active encouragement from veteran players should help to keep new players around.
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