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Pray Posted: 17:49:47 29th Aug 2006

Posts: 2255

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Location: United States

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Haha shut up. :D




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20:48:19 | Professor planet 0 from paladin
20:20:21 | Arcanix planet 14 Arcanix 01

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Professor Posted: 21:39:08 29th Aug 2006

Posts: 5830

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Ask answer from pray, and answer you get back is "shut up". Humm.

Anyway, cost of resources depends on market prices. If you buy slow and gradually, price will be lower than if you rush to buy it all at once.

Assuming assaults trained are worth about 1.3 million to 1.4 million T, and assuming each 100k T are worth about 21 credits in the market, then cost of trained assault is approximately 13.5 x 21 = 283.5 credits. Rounding up, for convenience in calculations, gives us cost of 300 credits.

To make 90 trained assaults (rounded up from 89), we calculate 300 credits / ship x 90 ships = 27,000 credits. Since both cost per ship and number of ships were rounded up, this is a high end estimate of the cost of training 89 assaults to hit your target objective.

However, fighters may also be needed, and the cost of fighters in terms of materials needed can be as much as 20% of the cost of the trained assaults needed. Thus, to be safe, an additional 5,000 credits to build trained fighters and for fuel costs should be added, giving a total estimated cost of about 32,000 credits to buy everything needed to hit your target.




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digiat Posted: 01:06:16 30th Aug 2006

Posts: 1249

Topics: 110

Location: Austria

Gender: Female



well, with that amount of credits that target will still be there.

loading assaults with troops would be a good idea ;)

:D

PS: 22 credz x 5 = 110 x 90 = 9900 so add another 10k credits




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shaphan Posted: 03:31:20 30th Aug 2006

Posts: 537

Topics: 54

Location: Azerbaijan Republic

Gender: Male



so what x planets are most effisient now?




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Silent Slick Posted: 07:30:30 30th Aug 2006

Posts: 283

Topics: 15

Location: United Kingdom

Gender: Male



None as far as I know


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