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Bert2 Posted: 22:59:14 19th Mar 2006

Posts: 2477

Topics: 101

Location: United States

Gender: Male



HI Filas, I won't cry if we remove Interest and get rid of HW's I'll just put everything back onto my fleet of transports. As long as you aren't trying to force me to have a HW I don't care that you don't have one. The whole We don't have anything to attack lets get everyone off of the transports so we can attack something was what I had the huge problem with. If you are forceing me to have a HW ( Target ), I want you to have one too. That is what I was mainly up in arms about. Everyone spent their HW's to make fleets. Then wanted me to supply a target. :shrug:

Any way lets find a good middle ground. NO points for T,E, or U stored on planet. Attack points and building resources points only ( s,g,h,i,v)




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Filas Posted: 11:31:55 20th Mar 2006

Posts: 2042

Topics: 148

Location: Lithuania



Hi Bert, I never wanted to force or forced anyone to have HW - I even think that witout HWs the game would be more fair, as to get points won't be enough just to gather, train assaults and crash them into someones HW. With no HWs everyone would need to look for targets if he want points. So everyone would need to probe more, means inactive players would have much less chance to survive longer and all res on ships would be lost if all planets are lost.
I never had problems with targets - that was you who was talking a lot about "problem" of floating HWs. Principle of HW was destroyed when ships were unbinded form planets and nowdays HWs are just planets with big defence.




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Dios Posted: 11:45:31 20th Mar 2006

Posts: 2511

Topics: 165

Location: United Kingdom

Gender: Male



Besides, with extra shielding and buildings, it is now possible to have multiple HWs. With these steps in place I have no problem putting the ship assignment to planets back in place.

It is now possible to easily build multiple HWs. Therefore a sensible strategy would be to have different ships assigned at each HW. So if one HW is captured, then not all ships would be lost but then again, the ships assigned to that HW are lost, same as would happen in an actual battle.




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Filas Posted: 11:50:18 20th Mar 2006

Posts: 2042

Topics: 148

Location: Lithuania



for us it's possible to have many HWs (it's not even possible, but we just need that as one is not ebough to put all res got from interest :) ), but new players will not be able to do it...




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Dios Posted: 12:02:08 20th Mar 2006

Posts: 2511

Topics: 165

Location: United Kingdom

Gender: Male



But we have training clans to help them. This is common practice. Therefore if clan is good they can help cover the losses. With new shieldings new players can build up very quickly anyway :D




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SuperSmithie09 Posted: 12:12:00 20th Mar 2006

Posts: 425

Topics: 129

Location: United States

Gender: Male



I'm not sure where this covo is going or where it came from can someone explain? (I did read the whole topic)




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Laurrriz Posted: 13:13:54 20th Mar 2006

Posts: 1818

Topics: 114

Location: Lithuania

Gender: Male



@SS09 it's all about changing the res percentage - no percentage for def res (or 0.5 percent ( would be nice BTW))




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