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Topic Title: Turrents are useless (Simple Topic)

Topic starter: Cydiona

Topic started: 17:34:23 7th Dec 2005

Posts: 20 Last post: 07:02:23 8th Dec 2005 by Arcanix

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Cydiona Posted: 17:34:23 7th Dec 2005

Posts: 1289

Topics: 34

Location: United States

Gender: Female



Ok, so turrents are supposed to be the beginning of returning hw's correct? Then why are they so underpowered? one player can take out all the turrents with only having to worry about losing ONE SHIP!!! this is absolutely rediculous! I myself am considering going to back to having a hw (prof you can check my hw and see that it is a considerable amount and I have been building turrents because I was under the impression that they were actually worth a damn) but I am still unsure and am leaning back towards making the troops into assults as I have been doing these past 5 rounds.

All I am seeing is that the offensive players are getting thier way while the defensive players are getting stomped all over. Do you all not realize that if they HW's do not make a return soon then there will be nothing worth playing? What is the use of upping the fighter power or making a deathstar when the defensive player only gets VERY crappy turrents and a 'Commander' ship which will most likely also be underpowered?


18:08:02 | Berserkas planet Electra has been captured by watupdogg, The Swarm.
18:07:54 | Berserkas planet Electra has been attacked by watupdogg, The Swarm.
18:07:43 | Berserkas planet Electra has been attacked by watupdogg, The Swarm.
18:07:37 | Berserkas planet Electra has been attacked by watupdogg, The Swarm.
18:07:31 | Berserkas planet Electra has been attacked by watupdogg, The Swarm.
18:07:24 | Berserkas planet Electra has been attacked by watupdogg, The Swarm.
18:07:08 | Berserkas planet Electra has been attacked by watupdogg, The Swarm.
18:07:01 | Berserkas planet Electra has been attacked by watupdogg, The Swarm.
18:06:54 | Berserkas planet Electra has been attacked by watupdogg, The Swarm.
18:06:41 | Berserkas planet Electra has been attacked by watupdogg, The Swarm.
18:02:01 | watupdogg ship 000Fighter 5 has attacked Berserkas planet Electra.
18:01:43 | watupdogg ship 000Fighter 7 has attacked Berserkas planet Electra.
18:01:39 | watupdogg ship 000Fighter 7 has attacked Berserkas planet Electra.
18:01:33 | watupdogg ship 000Fighter 7 has attacked Berserkas planet Electra.
18:01:29 | watupdogg ship 000Fighter 7 has attacked Berserkas planet Electra.
18:01:21 | watupdogg ship 000Fighter 6 has been destroyed by Berserkas planet Electra. <=======
18:01:13 | watupdogg ship 000Fighter 5 has attacked Berserkas planet Electra.
18:00:52 | watupdogg ship 000Fighter 8 has attacked Berserkas planet Electra.
18:00:42 | watupdogg ship 000Fighter 6 has attacked Berserkas planet Electra.
18:00:27 | watupdogg ship 000Fighter 5 has attacked Berserkas planet Electra.
18:00:16 | watupdogg ship 000Fighter 5 has attacked Berserkas planet Electra.
17:59:54 | watupdogg ship 000Fighter 6 has attacked Berserkas planet Electra.
17:59:39 | watupdogg ship 000Fighter 8 has attacked Berserkas planet Electra.




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superguy Posted: 17:40:06 7th Dec 2005

Posts: 2410

Topics: 60

Location: Germany

Gender: Male



:[ turrents no work... ive been trying to build as many as possible and now there no use


darn you




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Filas Posted: 17:43:06 7th Dec 2005

Posts: 2042

Topics: 148

Location: Lithuania



there are some unknown things in this attack like how many turrets were on the planet.
and turrets played some role - they gave defender several minutes, which would be enough to react if he was online...




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bpmsac Posted: 17:44:24 7th Dec 2005

Posts: 1551

Topics: 53

Location: United States

Gender: Male



not her fault :shrug: i was building them too....i guess i should do the same with my HW




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superguy Posted: 17:46:00 7th Dec 2005

Posts: 2410

Topics: 60

Location: Germany

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i ment it towards Iirydian :D




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bpmsac Posted: 17:47:45 7th Dec 2005

Posts: 1551

Topics: 53

Location: United States

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IF he was online....but honestly unless your online 24/7 theyre still not much good




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Filas Posted: 17:54:58 7th Dec 2005

Posts: 2042

Topics: 148

Location: Lithuania



nothing is good if you;re not online, as else HWs would be absolutely uncapturable :)




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bpmsac Posted: 18:03:01 7th Dec 2005

Posts: 1551

Topics: 53

Location: United States

Gender: Male



yea but turrets do make you rethinnk your planning and buy some time...it should jjust make the attackers use more then just 1 fighter....i was thinking like 10 fighters to take out like 6 turrets and the higher the concentration of turrets the less likely another turret would be destroyed hence using more fighters...




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Professor Posted: 18:10:01 7th Dec 2005

Posts: 5830

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Location: China

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No. It takes about 11 turrets to take out one trained fighter. After 11, then it is about 3 turrets per additional fighter defeated. A few turrets are not of much value. Forty of them hurt.

However, I take your point that the attack of turrets does need to be stronger. Defense is fine, but attack is a bit weak.

I will be having another survey in about a week, to address multiple issues related to bringing back of HWs. Turrets attack strength will be one of the issues we will address. Fortunately, since attack is related to having and using uranium as ammo, it will not affect build costs or existing turret investments to have attack strength increase. Fighter strength will also be increasing as well, to have closer balance between fighters and transports, so it will be appropriate for turrets attack to rise to make them able to defend at reasonable cost.




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Cajin Von Sian Posted: 18:14:11 7th Dec 2005

Posts: 495

Topics: 79

Location: Angola

Gender: Male



Also consider strength of "HW", 14M is a speed bump on the highway of planet capturing for heavy offense players. Get a 100M with 100 Turrets and should be a bit more of a deterrent.


Professor Posted: 18:20:03 7th Dec 2005

Posts: 5830

Topics: 405

Location: China

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yeah, 100 turrets would be hard to kill. at 3.5k average damage from each turret, each 7 turrets would kill a fully trained fighter. The fighter would kill three of these turrets (a reasonable balance of cost, since a fully trained fighter costs more to build than three turrets cost). So, to kill 100 turrets would take 33 trained fighters. Can one player have 33 trained fighters? Sure. Would they want to use them to attack your planet? Maybe. The points would not be worth the cost unless they are planning to attack the planet to capture it. Thus, you have some advance warning and notice, at the very least, of a potential attack, so you can get non-defense resources off the planet and make yourself a less attractive target.




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