Topic Title: Turrents are useless (Simple Topic)
Topic starter: Cydiona
Topic started: 17:34:23 7th Dec 2005
Posts: 20 Last post: 07:02:23 8th Dec 2005 by Arcanix
Cydiona | Posted: 17:34:23 7th Dec 2005 |
Posts: 1289 Topics: 34 Location: United States Gender: Female |
Ok, so turrents are supposed to be the beginning of returning hw's correct? Then why are they so underpowered? one player can take out all the turrents with only having to worry about losing ONE SHIP!!! this is absolutely rediculous! I myself am considering going to back to having a hw (prof you can check my hw and see that it is a considerable amount and I have been building turrents because I was under the impression that they were actually worth a damn) but I am still unsure and am leaning back towards making the troops into assults as I have been doing these past 5 rounds.
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superguy | Posted: 17:40:06 7th Dec 2005 |
Posts: 2410 Topics: 60 Location: Germany Gender: Male |
turrents no work... ive been trying to build as many as possible and now there no use
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Filas | Posted: 17:43:06 7th Dec 2005 |
Posts: 2042 Topics: 148 Location: Lithuania |
there are some unknown things in this attack like how many turrets were on the planet.
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bpmsac | Posted: 17:44:24 7th Dec 2005 |
Posts: 1551 Topics: 53 Location: United States Gender: Male |
not her fault i was building them too....i guess i should do the same with my HW
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superguy | Posted: 17:46:00 7th Dec 2005 |
Posts: 2410 Topics: 60 Location: Germany Gender: Male |
i ment it towards Iirydian
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bpmsac | Posted: 17:47:45 7th Dec 2005 |
Posts: 1551 Topics: 53 Location: United States Gender: Male |
IF he was online....but honestly unless your online 24/7 theyre still not much good
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Filas | Posted: 17:54:58 7th Dec 2005 |
Posts: 2042 Topics: 148 Location: Lithuania |
nothing is good if you;re not online, as else HWs would be absolutely uncapturable
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bpmsac | Posted: 18:03:01 7th Dec 2005 |
Posts: 1551 Topics: 53 Location: United States Gender: Male |
yea but turrets do make you rethinnk your planning and buy some time...it should jjust make the attackers use more then just 1 fighter....i was thinking like 10 fighters to take out like 6 turrets and the higher the concentration of turrets the less likely another turret would be destroyed hence using more fighters...
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Professor | Posted: 18:10:01 7th Dec 2005 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
No. It takes about 11 turrets to take out one trained fighter. After 11, then it is about 3 turrets per additional fighter defeated. A few turrets are not of much value. Forty of them hurt.
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Cajin Von Sian | Posted: 18:14:11 7th Dec 2005 |
Posts: 495 Topics: 79 Location: Angola Gender: Male |
Also consider strength of "HW", 14M is a speed bump on the highway of planet capturing for heavy offense players. Get a 100M with 100 Turrets and should be a bit more of a deterrent. |
Professor | Posted: 18:20:03 7th Dec 2005 |
Posts: 5830 Topics: 405 Location: China Gender: Male ISP: MSN |
yeah, 100 turrets would be hard to kill. at 3.5k average damage from each turret, each 7 turrets would kill a fully trained fighter. The fighter would kill three of these turrets (a reasonable balance of cost, since a fully trained fighter costs more to build than three turrets cost). So, to kill 100 turrets would take 33 trained fighters. Can one player have 33 trained fighters? Sure. Would they want to use them to attack your planet? Maybe. The points would not be worth the cost unless they are planning to attack the planet to capture it. Thus, you have some advance warning and notice, at the very least, of a potential attack, so you can get non-defense resources off the planet and make yourself a less attractive target.
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