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Topic Title: Player price (Simple Topic)

Topic starter: zyx

Topic started: 05:58:36 21st Apr 2004

Posts: 12 Last post: 07:07:48 22nd Apr 2004 by zyx

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zyx Posted: 05:58:36 21st Apr 2004

Posts: 1975

Topics: 80

Location: Lithuania

Gender: Male



I calculated price of main planet capturing

Price calculated in troops and take in mind that iron cost 0,5 troop(2 iron = 1 troop)
Gold, uranium, silicone, hydrogen and energy are not included bacause it is only small part of price.

Else price depends which ships you will use for planet taking.
Its cheaper to use ships with 1k exp ;)

So to take my main planet you will need :
1. 73.100.000 troops
(if you have patience to train 500k assaults to 1000exp.)
2. 92.050.000 troops
(if you have patience to train only one 500k assault to 1000exp.)
3. 117.500.000 troops
(if you have no patience to train assaults)


If someone wants i may calculate your "price" too.
PM me how much troops and energy you have, also your planet shield points.

If you dont like that i post your price in forum write me this ;)


zyx Posted: 06:05:36 21st Apr 2004

Posts: 1975

Topics: 80

Location: Lithuania

Gender: Male



Expert:
1. 21.500.000
2. 25.550.000
3. 51.500.000


zyx Posted: 07:02:53 21st Apr 2004

Posts: 1975

Topics: 80

Location: Lithuania

Gender: Male



Thabin:
1. 73.100.000
2. 89.550.000
3. 114.000.000


the twisted surfer Posted: 07:22:20 21st Apr 2004

Posts: 481

Topics: 30

Location: Australia

Gender: Male



add mine up, i've got a meager 5.7 mil, how many troops would it take




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Wannix Posted: 09:05:18 21st Apr 2004

Posts: 1461

Topics: 158

Location: Netherlands

Gender: Male



26.3 mil
14 shieldpoints.




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Chaos Posted: 11:52:02 21st Apr 2004

Posts: 6679

Topics: 367

Location: Lithuania

Gender: Male



Not interesting, this is making the game quite boring, we can only capture gathering planets.




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Wannix Posted: 12:34:16 21st Apr 2004

Posts: 1461

Topics: 158

Location: Netherlands

Gender: Male



true chaos. it's making this quite booring, agreed.




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Evil Dr Abe Posted: 13:29:22 21st Apr 2004

Posts: 287

Topics: 36

Location: United Kingdom

Gender: Male



i think the sheild should not reduce the amount that is accuallt taken off i think that if you attack a planet with a sheild it should work like this

Example 6 million defence planet with 10 sheild
1.5 million of each (Troops energy)

Anyway it should take 6 million and one troops to take

You have 3 million worth of sheild yes so that should take 6 500k attack ships full then another 6 for the accual resources defending the planet

When you attack the sheild takes the damage not the troops or energy until the sheild is consumed but when the planet resources are updated if the user is online or when the user logs on unless the planet is taken.

In other words any damage you do to the sheild does not recover until the planets resources are updated or the planet is taken.




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thabin Posted: 13:59:50 21st Apr 2004

Posts: 2046

Topics: 267

Location: United Kingdom

Gender: Male



I agree with you Abe, at the moment there are far too many homeworlds that are just impossible to capture (mine included). Yes they have to be damn difficult to take afterall many players have spent months and months building up a safe base of operations but it shouldn't require 100s of millions of troops in hundreds of assault ships to take one planet.

Instead of building and planning to take a homeworld when you find one, you just end up thinking "no chance" and by passing it. BORING!




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zyx Posted: 22:27:24 21st Apr 2004

Posts: 1975

Topics: 80

Location: Lithuania

Gender: Male



MBIK
1. 55.900.000
2. 70.550.000
3. 89.500.000

PArADOXx
1. 98.900.000
2. 124.050.000
3. 147.500.000


zyx Posted: 22:30:37 21st Apr 2004

Posts: 1975

Topics: 80

Location: Lithuania

Gender: Male



Wannix
1. 103.200.000
2. 129.050.000
3. 152.000.000


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