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Topic Title: Three Buttons Upgrade Option (Simple Topic)

Topic starter: Professor

Topic started: 04:40:29 24th Jun 2005

Posts: 51 Last post: 22:35:42 26th Jun 2005 by Professor

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Professor Posted: 04:40:29 24th Jun 2005

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AMID has joked about the three buttons on his recent post on the game stories submissions.

However, I have come up with a list of three buttons I would love to have as upgrade features. I am pretty sure the SL council will not like them, so I would like to see if there is interest or opposition to these three buttons from others in the game before we discuss them as serious options (for August maybe) in SL Council.

BUTTON ONE: Scan all nearbies. Instead of selecting each planet to scan for nearbies, do it for all planets with just one button.

BUTTON TWO: Harvest all planets. Could allow you to leave some resources on planets (e.g. vital) and to exclude some planets from harvest all planets button.

BUTTON THREE: Change all production. Could allow you to change production of troops to iron or energy to reflect changing needs and demands. Low on iron? One button to shift all production to iron. Could offer option of fixed production amounts for some resources (e.g. 4 of vital and troops each) with excess amounts on all planets assigned to another button (e.g. make iron with excess).

Alternative if one of these three is unacceptable:

BUTTON ALTERNATIVE: Reassign all ships button. Changes planet assignment of all ships to planet selected. One button to make sure all ships are assigned, which primarily only matters when you are obliterating planets or giving planets to another player volentarily (ships are not lost now when planets are captured, but may still be lost if you choose to give away a planet with a ship assigned to it).




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MBIK Posted: 04:43:44 24th Jun 2005

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About last button I think it's kinda bug which just has to be fixed...




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Hope Posted: 04:47:01 24th Jun 2005

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lol




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Lord of Low Rank Posted: 05:01:25 24th Jun 2005

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i like the first two
i really like the first option..it would be like the detect intrussion button
button 2...where would the harvested resources go? would you have to have a transport on the planets being harvested or would the resources go to the HW?




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kiesha Posted: 05:15:32 24th Jun 2005

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1.BUTTON ONE: Scan all nearbies. Instead of selecting each planet to scan for nearbies, do it for all planets with just one button.

Very good idea


2.BUTTON TWO: Harvest all planets. Could allow you to leave some resources on planets (e.g. vital) and to exclude some planets from harvest all planets button.

Very bad. If one player is capturing others planet with resources in it, then it is very low chance to get some treasure :shrug:

3. BUTTON THREE: Change all production. Could allow you to change production of troops to iron or energy to reflect changing needs and demands. Low on iron? One button to shift all production to iron. Could offer option of fixed production amounts for some resources (e.g. 4 of vital and troops each) with excess amounts on all planets assigned to another button (e.g. make iron with excess).

Not bad


4.BUTTON ALTERNATIVE: Reassign all ships button. Changes planet assignment of all ships to planet selected. One button to make sure all ships are assigned, which primarily only matters when you are obliterating planets or giving planets to another player volentarily (ships are not lost now when planets are captured, but may still be lost if you choose to give away a planet with a ship assigned to it).

Very good.




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digiat Posted: 05:16:41 24th Jun 2005

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all 3 are good ! love em !




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Hope Posted: 05:22:20 24th Jun 2005

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Wait this is serious lol
Whoops thought you were joking :D




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Hope Posted: 05:26:47 24th Jun 2005

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BUTTON ONE: Scan all nearbies. Instead of selecting each planet to scan for nearbies, do it for all planets with just one button.
Nice, also if coords are recorded to Board Computer

BUTTON TWO: Harvest all planets. Could allow you to leave some resources on planets (e.g. vital) and to exclude some planets from harvest all planets button.

Ok

BUTTON THREE: Change all production. Could allow you to change production of troops to iron or energy to reflect changing needs and demands. Low on iron? One button to shift all production to iron. Could offer option of fixed production amounts for some resources (e.g. 4 of vital and troops each) with excess amounts on all planets assigned to another button (e.g. make iron with excess).

Yep nice one




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Devona Posted: 05:29:20 24th Jun 2005

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Nice buttons.

Id like a hyperjump drop down menu for ships... refueling ships floating around in space... well.. it sticks.




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Hope Posted: 05:30:38 24th Jun 2005

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lol that also ;)
Shouldnt this be support also?




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iii2 Posted: 05:43:43 24th Jun 2005

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I like the ideas


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