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kaz1664 Posted: 17:15:16 20th Dec 2004

Posts: 95

Topics: 36

Location: Canada

Gender: Male



Vital bug? I would be interested to no what it is. I beleive it is leaving 28k vital on your planet, putting all your resources on to troop collection and then signing on in a couple of days only to find that you have 2 days worth of troops even though you only had vital on the planet for 1 days worth. Am i right? wander if you need to only put a small amount of vital on? i'll check. my way does work though just dont know if it is the most efficient. In fact some 1 else can check cus i cant be arsed




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Lochan Posted: 07:22:19 21st Dec 2004

Posts: 15

Topics: 3

Location: United States



Kaz - ya something like that. I don't know exact amount.
SS - zyx was calling everyone stupid for not using some features in game, referred to as 'bugs'. Then it looked like some admitted to using the features while others denounced using them. then it strayed off topic.

I found this topic by accident. It was lost somewhere on page 6 in the general forum.
I thought if it was at the top of the forum, maybe the admin might read it and post a response.


Lochan Posted: 07:39:20 21st Dec 2004

Posts: 15

Topics: 3

Location: United States



filas said If it is not obvious feature, known from SL rules, it is a bug. Unless it is available for every player. Until you are using such feature you have advantage over others, who just don't know it. If you think it isnot a bug and using it, why shouldn't you post it in newbie forum?

I haven't seen any information from www.skylords.com that tells you much of anything. It seems like everything about this game is discovered. (Thats one of the things that draws me to it.) The fact that you need at least 1 unit of V to make troops is not stated in the rules or any 'docs'; it had to be discovered by the player. Sure, there are some friendly users that answer newbie questions. post hints in the newb topic, and even create SL web pages to help newbs. But that is not official skylords documentation. Its users adding their own 2 cents :)
I think the discovery part of skylords is what makes it cool. You have to figure out
what works. examples:
How far does your nearby planet scan reach?
How close can you IGF into system without detection?
there are other things too, like using IGF, and battlezone .... If there was documentation then there would be fewer newbs posting stupid questions....
But I digress from the main point.
My point is discovery, one of the coolest features, should be considered.
Funny thing is when I googled this site 'discover' didn't turn up 1 entry.


Mal Ganis Posted: 10:26:49 21st Dec 2004

Posts: 310

Topics: 14

Location: India

Gender: Male



So lets all use bugs. YAYYYY. :D




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