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Fire Demon Posted: 07:38:22 18th Jan 2004

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and you could limit the amount of ships to say the ones top, bottom, left right.. so four. which isn't that much if you crank up the cost of the jump like suggested it ends up being double the cost of a regular jump (@500H). You could also limit the range of the jump. This would mean that say a person had to travel 4000 blocks, you limit it to 2000 they can jump halfway then they have to hyperdimension the rest, assuming you make a limit on the wormship's volume.




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DarkViper Posted: 14:07:13 18th Jan 2004

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Nope... carriers would still be the best idea. They'de have to be big to be able to carry the fighers, which means ALOT of iron. and they'd probly need more hyrdo to make a jump with that much mass, and they'd be alot more expensive to build. As long as you can only transport fighters with them (NOT assault ships), its an ok idea. Plus if you made there max carrying capacity like say.. 5 or 10 fighters, it'd make a reasonably good limit. and then like assault ships they wouldnt have any defence, so if one of them gets attacked you losse the ship plus all the fighters in it. That would really suck.




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Warhawk Posted: 10:08:16 19th Jan 2004

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No they'd have to have a high defence, just low attack abilities just like aircraft carriers ^_^

but a carrier would be so helpfull right about now! one of my fighters is adrift in space with no fuel and a long way from home




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Fire Demon Posted: 14:38:00 19th Jan 2004

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Ok, so let's throw some figures around...

The worm/carrier ship needs a large volume to hold the fighters with or in it. A fighter's maximum volume is 5k, so we'll say 6k to carry them (alotting for realism, you need space around the ship and what not). Say a limit of carrying 5 fighters at a time. So you need atleast 30K iron to hold the fighters alone. Then another say 5K for uranium, hydrogen and what not.

It would need that much V for fuel because realistically and following Einstein's E=MC^2 you would need more energy. So say 0.5 - 1k hydrogen per jump plus uranium for further movement.

Defense and Attack could be left as is, or as warhawk suggested high DEF low ATK. The according amounts of Energy and Sillicon. I personally wouldn't suggest more than 10000 DEF and 1000 ATK, it's a carrier, not a fighter.. that's what the fighters are for.. duh.

Then the cost would have to be quite sufficient so there's not tens of thousands of these flying around perhaps 50K+ gold.

Final Stats (and costs) of a top model would look similar too:

ATK: 1K = 1K Energy
DEF: 10K = 10k Silicon
VOL: 35K = 35K Iron
COST: 50K Gold
HD JUMP: 500 - 1K Hydrogen
MAX CAPACITY: 5 Fighters or 2 Assault

That makes for a decent expense just to get your ships there more quickly, so it would really be preference of the player that plays a big role in it too.




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When the fire comes down from
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the earth is scorched and burning
hot, you know it will be thine end
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YuGi Posted: 14:55:49 19th Jan 2004

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allthough i think it being able to carry assualt ships its not fair on the newbies because the veterans of the game with plenty of planets who will have plenty of resources will be able to wipe newbies out within minutes of them joining the game which isnt fair on the newbies who will probably have to resort to not attacking anyone for ages not getting any points getting bored with the game and leaving or if at best they stick with the game by the time they get the resources to build the ship a strong experienced player mayhave found them they just build the ship and suddenly one appears out of no where, a load of fighters come out from it destroy ur ship and then another one appears and unloads its assualt ship or ships and u r defeated now just think how u would feel if that happened to u and yes i know this is a complete contrast to my earlier oppinion when i first joined the game but fighters fair enough but assualt ships i say definately not
(Wow my longest post yet )




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Fire Demon Posted: 15:04:35 19th Jan 2004

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I agree with what yugi just said, assault would definately be a nono, I don't know why I put it in. I have yet another suggestion. In three dimensional space you can see everything around you, but on the space map you can only see along the XY axis, perhaps to depict what is along the Z axis within your area different shading could be added to the images of ships and planets, or perhaps a distortion in the static space image. Just to give you a hint that you ARE near something. ESPECIALLY in the bz. just darker if they're down or brighter if they're up on the directional pad.




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When the fire comes down from
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the earth is scorched and burning
hot, you know it will be thine end
for the Fire Demon has come.

DarkViper Posted: 15:49:57 19th Jan 2004

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Good math Demon... and no I dont think they should be able to carry assault ships, just fighters or maybe spy/ stealth ships that dont have hyper (although who in there right mind would build them without hyper is beyond me).
I dunno about the idea for a 3D shaded map.. yeah it'd be kinda kool but it take alot more advanced coding for the map. which means much slower loading. For those of us on crappy machines, that would kinda suck in a bad way.




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Fire Demon Posted: 14:40:24 20th Jan 2004

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not much math, but thanks. true that there would be crappier loading. however there is a simple way to work around most of it. Still having a single layered map using the same decals for the ships just by increasing/decreasing the brightness by say 10% for the layer above and below the one being viewed, that way it wouldn't be too much more of a load on the server.

yet another suggestion, to add to the customisation of ships, allow for a selection of different skins.




__________________________
When the fire comes down from
the sky like drops of rain, and
the earth is scorched and burning
hot, you know it will be thine end
for the Fire Demon has come.

YuGi Posted: 15:36:33 20th Jan 2004

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Location: United Kingdom

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'yet another suggestion, to add to the customisation of ships, allow for a selection of different skins.'

I agree with this idea as i would like to see more variation in the way the ships look not that i dont like the way they look now but u can tell what type of ship a ship is by just looking at it which doesnt seem very real (i dont know how real its meant to be though) but still a bit of variation would be nice




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DarkViper Posted: 15:50:30 20th Jan 2004

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ooo.... skins.. why didnt I think of that.. I want a skin that looks like a borg sphere!!




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Slavish devotion to rules is a sign one has nothing better to do with his time.
-God of OverKill.
-Servant of Oblivion,
-Assassin of the Swarm.


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